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Laser-projecting bicycle light takes to Kickstarter for crowdfunding


When we first came across Emily Brooke's BLAZE, a bicycle attachment that projects a cycle lane symbol on the road ahead of the cyclist, it was little more than a concept. That was in June of last year. Since then, Brooke's launched her own company, developed working prototypes, and taken to Kickstarter to fund fabrication of the first batch.


 The crux of the concept remains intact: BLAZE remains a light which is attached to the handlebars of the bike which projects a cycle lane symbol onto the ground, 4 to 6 meters (13 to 20 ft) ahead of the bike. The idea is that this will help to prevent accidents where drivers turn in on cyclists traveling straight ahead – the sorts of accidents which account for 79 percent of cycling casualties in the UK, according to 2011 figures from the Department for Transport.


But much clearer now is the technology that will bring this to bear. The prototype BLAZE is a 110-mm (4.3-in) machined aluminum tube that houses both an LED light and a laser module in order to operate both as a useful headlight and to project the cycle lane symbol onto the road.


 It appears that final specification could change, but the current version houses a 1500-mAh rechargeable lithium battery that lasts for 6 hours of continuous illumination, or 12 hours if set to flash mode.


 The LEDs in use in the prototype emit more than 80 lumens at an efficacy better than 90 lumens/watt. The BLAZE uses a Class II laser, classified as a safe for public sale in the UK market. The potential for misuse is reduced thanks to the way the lens scatters the laser beam, and the fact that a magnetic sensor prevents the laser from being switched on when the BLAZE is detached from the bike. The LED does work when detached, albeit in a lower power setting, meaning BLAZE doubles up as a makeshift flashlight.


What will certainly change is the project image of the bicycle which will become clearer, compensating for the angle of projection.
Here's the obligatory Kickstarter promo video. Clearly anything that improves cyclist visibility is a plus, though by how much safety is improved is open to speculation. Assuming a driver does see the projected image, the reaction time to avoid hitting a cyclist traveling at full tilt will be well under a second.


 At the time of writing, of the available pledges, a BLAZE pre-order will set you back £60 (US$96). Delivery is, er, projected for April 2013. Source: Kickstarter

 video
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Microsoft to launch low-cost Xbox TV console?

Microsoft may change its hardware strategy, releasing an Xbox set-top box, or "Xbox TV," alongside a fully-fledged next-gen console. The less-powerful system would aim to compete with products such as Apple TV, providing users with both content streaming services and a casual gaming experience.
The report comes from “multiple sources familiar with Redmond's plans,” who told The Verge of Microsoft's supposed future hardware strategy. The system is rumored be a Windows 8-based, low-cost alternative to the full next-gen console, and would be equipped to provide access to casual gaming titles rather than the highly graphically intensive offerings found on the full console.
Microsoft has been improving its content streaming offerings with the release of key services such as Xbox Music. The release of a dedicated streaming system would be a logical extension of this, giving some credence to the rumor. The report also suggests that Microsoft will release both the Xbox TV and the full console in time for the 2013 holiday shopping season, a move that would likely disrupt sales of Nintendo's Wii U console which launched in the US earlier this week.
Microsoft has worked to improve its content streaming service with the release of Xbox Music
An Xbox set-top box might also be part of a wider strategy aimed at giving the new system's hardware cross-platform capabilities. The most obvious examples of this would be the integration of the core system's hardware into that of a tablet, smartphone or Smart TV, thus providing access to a wide range of Xbox Live features.
The Verge reached out to Microsoft for comment on the rumor. Redmond's response was decidedly non-committal, stating that “We are always thinking about what is next for our platform and how to continue to defy the lifecycle convention.” This seems to subtly suggest that if the Xbox TV project is in existence, then it might well see the light of day before the company's full next-gen offering.
Microsoft isn't the only company working to improve its media offering. Nintendo's Wii U console is arguably the first next-gen system to hit the market, and features a number of content streaming partnerships. The system also introduces Nintendo TVii, a service that turns the Gamepad controller into a program guide, remote control and social hub. Microsoft will surely be keen to increase its media offering and the functionality of its systems in order to combat this.
Source: The Verge
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3D Systems names Kickstarter in Formlabs 3D printing patent suit


In what are very probably two patent lawsuit firsts, 3D Systems, makers of the Cubify 3D and other 3D printers, is suing 3D printing startup Formlabs over the design of its Form 1 3D printer. But in an eye-opening twist, Cubify 3D has extended the lawsuit to include Kickstarer, the crowdfunding site through which Formlabs raised almost US$3 million. It's a development that could have far-reaching implications for both Kickstarter and crowdfunding sites in general, beyond the sphere of 3D printing. It is believed to be the first patent infringement suit between two 3D printing companies as well as the first leveled at Kickstarter.
A press release issued by 3D Systems explains that the case for infringement surrounds the stereolithograpic process common to the Form 1 and some of 3D System's high-end industrial machines. Also known as optical fabrication, stereolithography is an additive 3D printing process that uses an ultraviolet beam to solidify a liquid polymer sensitive to light.
In its complaint, 3D Systems cites its own patent, filed with the US Patent Office under Patent Number 5,597,520, which patents a process for higher resolution stereolithograpic 3D printing by delaying the solidification of previous layers as new ones are applied.
Though Formlabs has claimed that expiring patents have enabled them to pitch Form 1 at a relatively affordable price, 3D Systems claims that "at least one" of its current patents is infringed.
The complaint makes reference to various media coverage of the Form 1 that explicitly stated that stereolithography patents exist. 3D Systems argues that such coverage makes the existence of such patents "well-known," and claims that Formlabs must either have "knowledge of," or exhibited "willful blindness" towards its '520 patent. Kickstarter, meanwhile, is described by 3D Systems as Formlabs' "sales agent" in its complaint, and points out that Kickstarter's Terms of Use require that technology sold through the site does not infringe any patent. "Kickstarter contributes to the infringement of the '520 Patent by offering to sell and selling within the United States the Form 1 3D printer," the complaint states. 3D Systems asserts that Kickstarter must also have "knowingly or with willful blindness" induced the infringements of its '520 patent.
Concerns have been raised that the naming of Kickstarter in the suit may jeopardize the site's fostering of innovation if it is forced to ensure that no technology sold through it infringes patents.
Via Wired
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LG mosquito-repelling air conditioner aims to help reduce malaria cases in Africa

While promising vaccines and genetically-engineered mosquitoes are providing hope in the fight against malaria, it currently remains a major and potentially life-threatening problem in tropical and subtropical regions around the world. These regions are also hot and sticky, making LG's introduction of an air conditioner that it claims actively repels mosquitoes as it keeps the house cool a seemingly obvious blending of technologies.
The “Anti-Mosquito” air conditioner repels mosquitoes using ultrasonic wave technology. Pressing the “anti-mosquito button” on the unit’s remote control will see a speaker within the air conditioner generate inaudible ultrasonic waves at a frequency of 30 kHz to 100 kHz.
According to LG, in tests conducted in a World Health Organization (WHO) standard 1.9 m3 Peet-Grady Chamber, the air conditioner knocked down 64 percent of malaria-transmitting female Anopheles mosquitoes within 24 hours, and eliminated 82 percent of female Anopheles mosquitoes overall.

Tailored for the African market, the air conditioner is fitted with LG’s Tropical Compressor that is designed to operate in hotter climates. Recognizing that electricity supplies in this part of the world aren’t always reliable, LG has also fitted the unit with a Super Automatic Voltage Switcher (Super AVS) that helps protect the compressor against damage from current fluctuations in the event of power blackouts or surges.
It also has the ability to operate at lower voltages in lower temperatures and features LG’s Plasmaster air filtering technology that is designed to remove harmful substances and bacteria from the air.
The below commercial for the Anti-Mosquito Air Conditioner doesn’t provide any real insight into the technology behind the air conditioner, but we thought it entertaining enough to include here.
There’s currently no word on pricing, but it appears LG’s "Anti-Mosquito" air conditioner is available in West African countries now.
Source: LG via Ubergizmo
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Black Friday could see tablets overtake laptops

When Steve Jobs unveiled the iPad in 2010, reactions were mixed. Skeptics said it was just a huge iPod touch, and would be Apple's first hardware failure in years. Less than three years later, that day stands as one of the most pivotal in tech history. The proof? On Black Friday, the iPad-led tablet market may pass laptops in North America.
That's the projection from NPD DisplaySearch's Richard Shim, who sees tablets outselling laptops by a 3:2 ratio this quarter (21.5 million to 14.6 million). Tablets are today's sexiest gadgets, but this would mark the first time that they've outshipped their keyboard-laden ancestors.
This isn't expected to be a holiday fluke, either. Shim says that 2013 will see tablets outselling laptops annually by 16 million units in North America. He predicts that the rest of the world will hit the same milestone starting in 2015.

Ingredients

 
 The timing was perfect when Apple introduced the first iPad (cauldron image: Shutterstock)
Why have tablets taken off so quickly? The iPad, for starters. Like the iPod and the iPhone before, it took a clunky, overcomplicated product line, and injected Apple's simplicity. Riding the iPhone's coattails, the first significant tablet quickly turned into a sensational success.
Rival tablets, however, have taken longer to gain traction. The first Android tablets were clunky and overpriced, and we didn't see a success story until 2011's Kindle Fire. It and the Nexus 7 attacked from the low-end to create a tablet market, where before there was only an iPad market.

Laptops? "Meh"

PC owners may be less interested in upgrading their old machines (shelf image: Shutterstock)
With the meteoric rise of tablets, we've also seen a dampening of enthusiasm for traditional PCs. Shim attributes this to high penetration rates. Over 70 percent of U.S. households have PCs. Rather than upgrading, many of these customers are opting for a tablet.
Black Friday both reflects and accelerates this trend. If you live in the U.S., look at any retailer's flyer. Chances are, it features tablets much more prominently than laptops. Widespread interest has shifted, and it doesn't appear to be turning back.
Have you held off on a PC upgrade because of a tablet? Have you replaced your laptop altogether? Let us know in the comments.
Source: DisplaySearch Blog via ReadWrite
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Puzzlebox Orbit brain-controlled helicopter is flying into production


For the last few years, Puzzlebox has been publishing open source software and hacking guides that walk makers through the modification of RC helicopters so that they can be flown and controlled using just the power of the mind. Full systems have also been custom built to introduce youngsters to brain-computer interfaces and neuroscience. The group is about to take the project to the next stage by making a Puzzlebox Orbit brain-controlled helicopter available to the public, while encouraging user experimentation by making all the code, schematics, 3D models, build guides and other documentation freely available under an open-source license.


Puzzlebox was founded in 2004 and has been actively working on Brain-Computer Interface technology since 2009. It marks CTO Steve Castellotti's second startup, following an interactive advertising company based in New Zealand called Eyemagnet that's still active and growing. His business partner and head of engineering is Hao Zhang, who is currently in China overseeing the manufacturing process. The pair have previously collaborated on a brain-controlled wheelchair.

The actual helicopter being sold as part of the Puzzlebox Orbit package may look somewhat familiar to Gizmag regulars. The protective outer sphere that prevents the rotor blades from impacting with walls, furniture, floor and ceiling is very similar in design to the Kyosho Space Ball we covered last month. It's not the same craft though, and the ability to control it with the mind is not the only difference.
"There's a ring around the top and bottom of the Space Ball which isn't present on the Puzzlebox Orbit," Castellotti told us. "The casing around their server motor looks quite different, too. The horizontal ring at-mid level is more rounded on the Orbit, and vertically it is more squat. We're also selling the Puzzlebox Orbit in the U.S. for US$89 (including shipping), versus their $117 (plus shipping)."
Two versions of the Puzzlebox Orbit system are being offered to the public. The first is designed for use with mobile devices like tablets and smartphones. A NeuroSky MindWave Mobile EEG headset communicates with the device via Bluetooth. Proprietary software then analyzes the brainwave data in real time and translates the input as command signals, which are sent to the helicopter via an IR adapter plugged into the device's audio jack.
This system isn't quite ready for all mobile operating platforms, though. The team is "happy on Android but don't have access to a wide variety of hardware for testing," confirmed Castellotti, adding "Some tuning after release is expected. We'll have open source code available to iOS developers and will have initiated the App Store evaluation process if it's not already been approved."

The second offering comes with a Puzzlebox Pyramid, which was developed completely in-house and has a dual role as a home base for the Orbit helicopter and a remote control unit. At its heart is a programmable micro-controller that's compatible with Arduino boards. On one face of the pyramid there's a broken circle of multi-colored LED lights in a clock face configuration. These are used to indicate levels of concentration, mental relaxation, and the quality of the EEG signal from a NeuroSky MindWave EEG headset (which wirelessly communicates with a USB dongle plugged into the rear of the pyramid).
Twelve infrared LEDs to the top of each face actually control the Orbit helicopter, and with some inventive tweaking, these can also be used to control other IR toys and devices (including TVs).
In either case, a targeted mental state can be assigned to a helicopter control or flight path (such as hover in place or fly in a straight line) and actioned whenever that state is detected and maintained. Estimated Orbit flight time is around eight minutes (or more), after which the user will need to recharge the unit for 30 minutes before the next take-off.
At the time of writing, a crowd-funding campaign on Kickstarter to take the prototype system into mass production has attracted almost three times its target. The Puzzlebox team has already secured enough hardware and materials to start shipping the first wave of Orbits next month. International backers will get their hands on the system early next year.
The brain-controlled helicopter is only a part of the package, however. The development team has promised to release the source code for the Linux/Mac/PC software and mobile apps, all protocols, and available hardware schematics under open-source licenses. Step-by-step how-to guides are also in the pipeline (like the one already on the Instructables website), together with educational aids detailing how everything works.
"We have prepared contributor tools for Orbit, including a wiki, source code browser, and ticket tracking system," said Castellotti. "We are already using these tools internally to build the project. Access to these will be granted when the Kickstarter campaign closes."

"We would really like to underline that we are producing more than just a brain-controlled helicopter," he stressed. "The toy and concept is fun and certainly the main draw, but the true purpose lies in the open code and hacking guides. We don't want to be the holiday toy that gets played with for ten minutes then sits forever in the corner or on a shelf. We want owners to be able to use the Orbit to experiment with biofeedback – practicing how to concentrate better or to unwind and relax with this physical and visual aid."
"And when curiosity kicks in and they start to wonder how it actually works, all of the information is published freely. That's how we hope to share knowledge and foster a community. For example, a motivated experimenter should be able to start with the hardware we provide, and using our tools and guides learn how to hack support for driving a remote controlled car or causing a television to change channels when attention levels are measured as being low for too long a period of time. Such advancements could then be contributed back to the rest of our users."
The Kickstarter campaign will close on December 8, after which the team will concentrate its efforts on getting Orbit systems delivered to backers and ensure that all the background and support documentation is in place. If all goes according to plan, a retail launch could follow as soon as Q1 2013.
It is hoped that the consumer Puzzlebox Orbit mobile/tablet edition with the NeuroSky headset will remain under US$200, followed by the Pyramid version at an as-yet undisclosed price.
Source: Puzzlebox Brainstorms, Kickstarter page
The following Kickstarter pitch video shows the Puzzlebox Orbit in action and outlines the team's plans for the future.
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ARNOVA FamilyPad 13.3-inch tablet gets UK launch

In case you can't already sense it, the festive season is almost upon us. Not too long ago, in addition to exchanging gifts with loved ones and eating and drinking way too much, this time of year would see family members gather around the table to play board games or browse old photos with the rest of the family, or sit down and watch a seasonal movie together. ARCHOS has brought such activities well and truly up to date, with the launch of a family-sized tablet named the FamilyPad.
Released under the ARCHOS budget-friendly ARNOVA brand, the FamilyPad features a 13.3-inch, 1280 x 800 resolution, 10-point capacitive touchscreen panel capable of full HD video playback at 30 frames per second. It's not quite in the same monster display league as the 20-inch, Win8 Tabletop PC from Sony, but it is priced a good deal cheaper.
 It runs on Android 4.0 (ICS) with a range of pre-installed multi-player digital board games specially selected by ARCHOS. Processing power comes courtesy of an ARM Cortex A8 running at 1 GHz, supported by 1 GB RAM and 8 GB of onboard solid state storage (with microSD expansion). There's a 720p (2-megapixel) front-facing camera for HD webchat and a similarly-specced snapper to the rear, built-in Wi-Fi, one micro-USB port, a 3.5-mm audio jack and mini-HDMI out.


As you might expect from an ARCHOS product, APE, OGG and FLAC join the more common MP3 and WAV audio file formats. The FamilyPad sports built-in stereo speakers, too. Its Li-pol battery is claimed to give up to 10 hours of video playback per charge or six days on standby, and the tablet can be placed on the included display stand for comfortably watching movies in the den, reading recipes in the kitchen or flipping through the family photo album on the coffee table.
The ARNOVA FamilyPad will be initially released in the UK next month for £274.99 (US$441). We're still waiting for confirmation of U.S. availability and (actual) pricing.
Product page: FamilyPad
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Pas a Pas: A stop-motion animation tool for the classroom

Ishac Bertran's Pas a Pas is not only a device for teaching children the fundamentals of stop-motion animation (and a little geometry for good measure); it also happens to be a gorgeous piece of product design (which, Gizmag guesses, is with good reason). All in, it's a welcome reminder that sometimes all that compelling new technology requires is a little original thought.

 Functionally, the most important aspects of the Pas a Pas are its screen and camera, with which children can create a stop-motion animation with a series of simple steps. The screen displays an arrangement of colored shapes. A child arranges corresponding colored blocks over the shapes, directly on the screen. With the pieces in place, the "record" button is pressed, and the camera above, which points down at the screen, takes a snapshot. The screen then cycles to the next frame of the animation, with the child moving the relevant pieces. So on to completion.



Once the final frame has been snapped, children can watch their animations on screen start to finish, and on a forwards or forwards-then-backwards loop. As you'd hope, there's a free mode in which children are free to create animations of their own design without on-screen guidance.
It doesn't have to be colored blocks, of course. Beneath it all, the Pas a Pas is a computer. Predetermined animation patterns can be loaded from different cartridges, which each come with a corresponding set of shapes targeted at different age groups. The simple geometric set is aimed at children aged 4 to 6. In free mode, though, there's obviously no restriction on the shapes or materials that could be used. (I'm thinking live snails.)



The Pas a Pas, created with schools in mind, connects to a dedicated social network with which children can share and view their mini masterpieces, but also exchange knowledge and methods.
The industrial design on show warrants a mention on two counts at least. Most straightforwardly, the wood veneer finish and rocker switches obviously harken back to 1970s product design. Combined with glass panels and metallic buttons, the Pas a Pas also manages to appear entirely modern.


More interesting, though, is that this is a design which in no way patronizes or even panders to children it's for. Children's toys are fun, but grown-up toys are more fun, and there isn't a child alive that can't tell the difference. If Pas a Pas looks like a grown-up's toy, that's because it very probably is one.
The Pas a Pas was Ishac Bertran's final project at the Copenhagen Institute of Interaction Design. Though the prototype has been knocking around for a year or two, it picked up awards in the Student and Expression categories at this year's Interaction Awards. We understand that the Pas a Pas remains a prototype at this stage.
The video below ably demonstrates the appeal the Pas a Pas holds for children. That's assuming they weren't bribed, obviously.
Source: Pas a Pas, via Fast Company

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Wearable microchip monitors vital signs, draws power from cell phones

Monitoring medical vital signs requires expensive, bulky equipment, but this could soon change thanks to a sensor being developed for the market that is so small it could be embedded in bandage. The microchip was created by electrical engineers at Oregon State University and is ready for clinical trials while a patent is currently being processed.
The reason the system-on-a-chip device is so small and thin, roughly the same as a postage stamp, is the absence of a battery. Here is the most impressive aspect of the sensor: it draws power from the radio-frequency energy emitted by a cell phone. It can harvest that type of energy within 15 feet (4.5 meters), and also from other radio-emitting devices. Even body heat and movement could theoretically power the sensor, the researchers say.
"For FDA-approved applications, similar start-ups would be Corventis and iRhythm. Each of these previous patches are five times larger in size, and much heavier due to the battery size," said Dr. Patrick Chiang, an associate professor at OSU's School of Electrical Engineering and Computer Science. "For the consumer market, similar products would be Fitbit (activity) or Polar tech straps (heart rate)," he added.
Consumer monitoring devices can cost around US$100 or even more, while the new chip, which would be disposable, is projected to cost around $0.25, Oregon Live reports.
There are other fields where the device could be applied, and these include clinics that care for patients with dementia, where it could be used to measure electroencephalographic brain signals.
“By being able to dramatically reduce the size, weight and cost of these devices, it opens new possibilities in medical treatment, health care, disease prevention, weight management and other fields,” said Dr. Chiang.
The research was recently presented at the Custom Integrated Circuits Conference in San Jose, California. OSU said it will further develop the solution with private partners.
Sources: Oregon State University, Oregon Live
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Japanese hobbyists amaze with latest robot creations

Kenji Ishida, a hobbyist known for building impressive Transformer-like robots, has shared some new videos of his project on YouTube. Likewise, a robot based on the virtual J-POP idol Hatsune Miku has surfaced that shows what is possible when you combine the current crop of hobby robot servos with hard work and dedication.


When this transforming robot first appeared on YouTube, many thought it was just a clever stop-motion animation or some sort of computer graphics trickery. In fact, Ishida has been working on his transforming "Brave Robot" since around 2002 when hobby robot servos first appeared. At first the robot's vehicle form looked more like a truck, but he has managed to slim down its profile to look like a sports car.
Ishida is now getting very close to perfecting the design, but don't go pestering Hasbro (the makers of the Transformers toys) to mass-produce it. The robot is powered by Kondo Kagaku-brand servos, which get rather costly in large numbers. The servos alone would retail for upwards of around US$2,000 dollars, which squashes the likelihood we'll see a real transforming toy – other than the somewhat silly mROBO by Tosy Toys.
You can watch Ishida's robot transform and shoot projectiles from its wrist in this video:

 And in the next video you can see how the robot evolved – eventually Ishida drafted 3D blueprints to improve how all the pieces fit together, and manufactured them using a reprap-style 3D printer. You can learn more about the robot's history at his bilingual website listed below.



 Hatsune Miku by Dancing Doll RZ
Another neat project comes to us from a hobbyist who has been building doll-like robots that can perform choreographed dance routines set to music. Like the Brave Robot, this Dancing Doll RZ project uses Kondo-brand servo motors and is just the latest in a long line of projects built over the past decade.



Modeled on famous digital J-POP idol Hatsune Miku, the human-like robot stands about 60 cm (24 inches) tall, which is unusually large for hobby robots, and uses Volks-brand Super Dollfie parts for its head and hands. However, in order to cover up the servo motors in the arms and legs, specialized limb covers had to be made by hand.
You may recognize Hatsune Miku, as she has appeared in Toyota adverts, countless fan-made YouTube videos, artworks, toys, video games, and has even performed "live" concerts via holographic projection. She's one of the mascots for Vocaloid software – a synthesized singing voice program developed by Crypton Future Media and Yamaha Corporation since 2003.
Sources: Brave Robotics & Dancing Doll RZ (Japanese) via YouTube
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